2.1. General
2.2. Soccer Bet Types
2.2.1. Unless otherwise stated the result to soccer bet types refer to the score at the end of regular time (including any stoppage time added by the referee). Extra-time does not count.
2.2.2. 1X2, 1st Half 1X2 & 2nd Half 1X2
2.2.2.1. 1X2 means betting in any one of three possible winning outcomes for an Event. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw or tie; 2 refers to the team that is named second (usually the away team).
2.2.2.2. 1st Half 1X2 means betting in any one of three possible winning outcomes of the first half for an Event. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw or tie; 2 refers to the team that is named second (usually the away team).
2.2.2.3. 2nd Half 1X2 means betting in any one of three possible winning outcomes counting only the second half for an Event. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw or tie; 2 refers to the team that is named second (usually the away team)
2.2.2.4. First Ten Minutes 1X2
2.2.2.4.1. First Ten Minutes 1X2 means betting to predict the three possible outcomes of the first 10 minutes in the regular time of a match.
2.2.3. Correct Score
2.2.3.1. Correct Score means betting to predict the final score at the end of full-time.
2.2.3.2. Correct Score to win "AOS" means the selected team must win to a score not listed in the selection.
Example:
Home Team
Result for 5-0UP – 5:1, 6:2 and etc (Lose) / 5:0, 6:1 and etc (Win)
Away Team
Result for 5-0UP – 1:5, 2:6 and etc (Lose) / 0:5, 1:6 and etc (Win)
2.2.3.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.4. Total Goal, First Half Total Goal & Second Half Total Goal
2.2.4.1. Total Goal means betting determined by the total sum of the number of goals scored in an Event.
2.2.4.2. First Half Total Goal means betting determined by the total sum of the number of goals scored in the first half of a match.
2.2.4.3. First Half Total Goal vs. Second Half Total Goal
2.2.4.3.1. First Half Total Goal vs. Second Half Total Goal means betting to predict the total number of goals scored by both teams in the first half versus the total number of goals scored by both teams in the second half of the match.
2.2.4.3.2. Home Team 1st Half Total Goal vs. Home Team 2nd Half Total Goal means betting to predict the total number of goals scored by home team in the first half versus the total number of goals scored by home team in the second half of the match.
2.2.4.3.3. Away Team 1st Half Total Goal vs. Away Team 2nd Half Total Goal means betting to predict the total number of goals scored by away team in the first half versus the total number of goals scored by away team in the second half of the match.
2.2.4.4. Second Half Total Goal means betting determined by the total sum of the number of goals scored in the second half of a match.
2.2.4.5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.5. Half-time/Full-time (HT.FT)
2.2.5.1. Half-time/Full-time means betting to predict both the Half-time result and Full-time result of an Event (extra-time does not count). The following with respect to this Market shall mean: H refers to the first named team (usually the home team); D refers to a draw; A refers to the second named team (usually the away team).
2.2.5.2. Example–HA means that the first named team (Home) will be leading at half-time, and the second named team (Away) will be leading at full-time.
2.2.5.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.6. First Goal/Last Goal and First Half First Goal/ Last Goal
2.2.6.1. First Goal/Last Goal means betting on which team will score the first or last goal in a match. With respect to this Market, the following shall mean: HF refers to the first named team (usually the home team) scoring the first goal. HL refers to the first named team scoring the last goal. AF refers to the second named team (usually the away team) scoring the first goal. AL refers to the second named team scoring the last goal. NG refers to no goals being scored during the Event.
2.2.6.2. First Half First Goal/Last Goal means betting on which team will score the first or last goal in the first half of a match. With respect to this Market, the following shall mean: HF refers to the first named team (usually the home team) scoring the first goal. HL refers to the first named team scoring the last goal. AF refers to the second named team (usually the away team) scoring the first goal. AL refers to the second named team scoring the last goal. NG refers to no goals being scored during the Event.
2.2.6.3. Own goals count to the team credited with the goal.
2.2.6.4. If an Event is abandoned after a goal is scored then all bets on First Goal (and No Goal) will stand while bets on Last Goal will be void. If an Event is abandoned without any goal being scored then all wagers on First Goal, Last Goal and No Goal will be void.
2.2.7. Which Team to Kick-Off
2.2.7.1. Which Team to Kick-Off means betting on which team will kick-off the Event.
2.2.7.2. If an Event is abandoned after the Event has kicked-off then all bets are still valid.
2.2.8. Home Team Total vs. Away Team Total
2.2.8.1. Home Team Total Goal vs. Away Team Total Goal
2.2.8.1.1. Home Team Total Goal vs. Away Team Total Goal means betting to predict the total number of goals scored by the home teams versus the total number of goals scored by the away teams for matches in a specific league played on a certain day.
2.2.8.2. Home Team Total Corner vs. Away Team Total Corner
2.2.8.2.1. Home Team Total Corner vs. Away Team Total Corner means betting to predict the total number of corners taken by the home teams versus the total number of corners taken by the away teams for matches in a specific league played on a certain day.
2.2.8.3. Home Team Total Booking vs. Away Team Total Booking
2.2.8.3.1. Home Team Total Booking vs. Away Team Total Booking means betting to predict the total number of bookings received by home team versus the total number of bookings received by away team for a match in a specific league or competition on a certain day.
2.2.8.4. Home refers to the first named team and Away refers to the second named team.
2.2.8.5. If one (or more) matches should be postponed or abandoned then the bet is void.
2.2.9. Single Team Over/Under & Single Team 1st Half Over/Under
2.2.9.1. Single Team Over/Under means goal scored by a specified team in a match.
2.2.9.2. Single Team 1st Half Over/Under means betting to predict the goal scored by a specified team during the first half of an Event.
2.2.9.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.10. Corners
2.2.10.1. An awarded corner but untaken do not count.
2.2.10.2. Number of Corners
2.2.10.2.1. Handicap & 1st Half Handicap
2.2.10.2.1.1. Handicap means betting on which team will take the most corners during a match inclusive of any handicaps.
2.2.10.2.1.2. 1st Half Handicap means betting on which team will take the most corners during the first half of a match inclusive of any handicaps.
2.2.10.2.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. First Half’s Handicap bets will remain valid if the match is abandoned during the second half of the match.
2.2.10.2.2. Over/Under & 1st Half Over/Under
2.2.10.2.2.1. Over/Under means betting on the total number of corners taken by both teams during a match.
2.2.10.2.2.2. 1st Half Over/Under means betting on the total number of corners taken by both team during the first half of a match.
2.2.10.2.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.10.2.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.10.3. First Corner, 1st Half First Corner & 2nd Half First Corner
2.2.10.3.1. First Corner means betting on which team will take the first corner in a match.
2.2.10.3.2. 1st Half First Corner means betting on which team will take the first corner in the 1st half of a match.
2.2.10.3.3. 2nd Half First Corner means betting on which team will take the first corner in the 2nd half of a match.
2.2.10.3.4. The betting options available in all First Corner markets are home, away or none.
2.2.10.3.5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.10.4. Last Corner & First Half Last Corner
2.2.10.4.1. Last Corner means betting on which team will take the last corner in a match.
2.2.10.4.2. First Half Last Corner means betting on which team will take the last corner in the first half of a match.
2.2.10.4.3. First Half Last Corner’s bets will be void if the match is abandoned during the first half of the match. First Half Last Corner’s bets will remain valid if the match is abandoned during the second half of the match.
2.2.10.4.4. The betting options available in all Last Corner markets are home, away or none.
2.2.10.5. Next Corner
2.2.10.5.1. Next Corner means betting on which team will take the next corner in a match.
2.2.10.5.2. All bets are consider Valid if the designated corner had been taken.
2.2.10.6. Single Team No. of Corner Over/Under
2.2.10.6.1. Single Team No. of Corner Over/Under means betting to predict the total number of corners taken by a specified team in a match.
2.2.10.6.1.1. Home Team Exact Corners means betting on the exact number of corners taken by home team after regular time of play.
2.2.10.6.1.2. First Half Home Team Exact Corners means betting on the exact number of corners taken by home team during the first half of the match.
2.2.10.6.1.3. For both Home Team Exact Corners & First Half Home Team Exact Corners, bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.10.6.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.10.6.2.1. Away Team Exact Corners means betting on the exact number of corners taken by away team after regular time of play.
2.2.10.6.2.2. First Half Away Team Exact Corners means betting on the exact number of corners taken by away team during the first half of the match.
2.2.10.6.2.3. For both Away Team Exact Corners & First Half Away Team Exact Corners, bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.10.7. Total Corners Aggregated & First Half Total Corners Aggregated
2.2.10.7.1. Total Corners Aggregated means betting on the total number of corners taken by both teams after regular time of play.
2.2.10.7.2. First Half Total Corners Aggregated means betting on the total number of corners taken by both teams during the first half of the match.
2.2.10.7.3. For both Total Corners Aggregated & First Half Total Corners Aggregated, bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.10.8. Alternative Corners and 1st Half Alternative Corners
2.2.10.8.1. Alternative Corners means betting on the given selection of corner bet options and the settlement is based on the total corner count taken by both teams after regular time of play.
2.2.10.8.2. 1st Half Alternative Corners means betting on the given selection of corner bet options taken by both teams during the first half of the match.
2.2.10.8.3. For both Alternative Corners & 1st Half Alternative Corners, bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.10.8.4. The betting options available in all Alternative Corners markets are Over, Exact or Under a selected number.
2.2.10.9. Corner 3-Way Handicap and 1st Half Corner 3-Way Handicap
2.2.10.9.1. Corner 3-Way Handicap means settlement will be at the odds displayed using the actual corners in the match adjusted for the handicap.
2.2.10.9.2. 1st Half Alternative Corners means betting on the given selection of corner bet options taken by both teams during the first half of the match.
Home (-1): Home Team must win at least two corners or above.
Draw (+1): Home Team win exactly by one corner.
Away (+1): Away Team win or draw.
2.2.10.10. Time of First Corner and Time of 2nd Half First Corner
2.2.10.10.1. Time of First Corner means betting on the predicted time of the first corner taken during a match.
2.2.10.10.2. Time of 2nd Half First Corner means betting on the predicted time of the first corner taken during the second half of the match.
2.2.10.10.3. Bets will be valid if the match is abandoned after the first corner is taken.
2.2.10.10.4. Bets of an abandoned match will be void if no corner is taken within the time frame set of play, unless settlement of bets is already determined.
2.2.10.10.5. Example: If the corner happens on or after the 8 minutes. "No Corner Before 8:00” shall be winning bets.
2.2.10.10.6. If the first corner kick needs to be retaken, the time that the corner kick is retaken shall be deemed as the time of the first corner.
2.2.10.10.7. The time of the first corner shall be determined using time given to the Company by its data provider and not when the actual first corner was actually taken.
2.2.10.11. Home Team Over/Under Corner & 1st Half Home Team Over/Under Corner
2.2.10.11.1. Home Team Over/Under Corner means if the Home Team’s total Corner is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.10.11.2. 1st Half Home Team Over/Under Corner means if the Home Team’s total Corner is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.10.11.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.10.12. Away Team Over/Under Corner & 1st Half Away Team Over/Under Corner
2.2.10.12.1. Away Team Over/Under Corner means if the Away Team’s total Corner is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.10.12.2. 1st Half Away Team Over/Under Corner means if the Away Team’s total Corner is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.10.12.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.10.13. Corners Race and 1st Half Corners Race
2.2.10.13.1. Corners Race means betting to predict which team will reach the quoted number of corners first.
2.2.10.13.2. 1st Half Corners Race means betting to predict which team will reach the quoted number of corners first in the first half of the match.
2.2.10.13.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.10.14. Corners Odd/Even, 1st Half Corners Odd/Even, and 2nd Half Corners Odd/Even
2.2.10.14.1. Corners Odd/Even means betting to predict whether the total number of Corners taken in the match will be Odd or Even.
2.2.10.14.2. 1st Half Corners Odd/Even means betting to predict whether the total number of Corners taken in the first half of the match will be Odd or Even.
2.2.10.14.3. 2nd Half Corners Odd/Even means betting to predict whether the total number of Corners taken in the second half of the match will be Odd or Even.
2.2.10.14.4. If no Corners are taken, then the market will be settled as “Even”.
2.2.10.14.5. Bets relating to 1st Half Corners Odd/Even remains valid if match is abandoned in the 2nd half.
2.2.10.15. Corner Highest Scoring Half
2.2.10.15.1. Corner Highest Scoring Half means betting to predict which half of the match will have greater number of corners taken during the match.
2.2.10.15.2. For this bet type, the following options are available: 1H, 2H, and Tie
2.2.10.15.3. If the match is abandoned, any Half with Most Corners bets will only be settled if the result is unconditionally determined and any further corners have no effect on the market result. In all other scenarios, bets will be considered void.
2.2.10.16. Corner Highest Scoring Half (2 Way)
2.2.10.16.1. Corner Higher Scoring Half (2 Way) means betting to predict which half of the match will have the greater number of corners taken during the match.
2.2.10.16.2. For this bet type, the following options are available: 1H and 2H
2.2.10.16.3. If the result at the end of both halves are Draw, all bets will be refunded.
2.2.10.16.4. If the match is abandoned, any Half with Most Corners bets will only be settled if the result is unconditionally determined and any further corners have no effect on the market result. In all other scenarios, bets will be considered void.
2.2.10.17. Half Time/Full Time Total Corners
2.2.10.17.1. Half Time/Full Time Total Corners means betting to both predict the Total Corners taken at half time and the Total Corners taken at the end of the match.
2.2.10.17.2. For this bet type, “8+” ,"9+",…"15+" refers to the betting option where the Total Corners taken after full time must be at least (8), (9),…, (15) to win the bet.
2.2.10.17.3. Half Time/Full Time Total Corners to win "AOS" means the selected team must win to a score not listed in the selection.
2.2.10.18. 1st Half Correct Corners and 2nd Half Correct Corners
2.2.10.18.1. 1st Half Correct Corners means betting to predict the Correct Corners at the end of the First Half.
2.2.10.18.2. 2nd Half Correct Corners means betting to predict the Correct Corners at the end of the Second Half.
2.2.10.18.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.11. Total Bookings
2.2.11.1. A yellow card counts as one point and a red card counts as two points. The maximum number of points that a player can receive during a match is three (one for a yellow and two for a red, the second yellow card does not count).
2.2.11.2. Cards shown to non-players (managers, coaches, substitutes etc) do not count
2.2.11.2.1. Cards given out by referee after Full Time whistle do not count.
2.2.11.2.2. Cards given out by referee after Half Time whistle will be counted in the second half of the match.
2.2.11.3. Number of Total Bookings
2.2.11.3.1. Handicap & 1st Half Handicap
2.2.11.3.1.1. Handicap means betting on which team will receive the most cards during a match inclusive of any handicaps.
2.2.11.3.1.2. 1st Half Handicap means betting on which team will receive the most cards during the first half of a match inclusive of any handicaps.
2.2.11.3.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
2.2.11.3.2. Over/Under & 1st Half Over/Under
2.2.11.3.2.1. Over/Under means betting on the total number of cards received by both teams during a match.
2.2.11.3.2.2. 1st Half Over/Under means betting on the total number of cards received by both teams during the first half of a match.
2.2.11.3.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.11.3.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.11.4. First Booking & 2nd Half First Booking
2.2.11.4.1. First Booking means betting on which team will receive first booking (Yellow or Red) in a match.
2.2.11.4.2. 2nd Half First Booking means betting on which team will receive first booking (Yellow or Red) in the 2nd half of a match.
2.2.11.4.3. If two or more players receive a booking for the same incident then the player who is shown the first card by the referee will be deemed the winner.
2.2.11.4.4. If a match is abandoned after the first card has been issued then all bets are valid. If a match is abandoned before the first card has been issued then all bets are void.
2.2.11.5. Last Booking
2.2.11.5.1. Last Booking means betting on which team will receive last booking (Yellow or Red) in a match.
2.2.11.5.2. If two or more players receive a booking for the same incident then the player who is shown the last card by the referee will be deemed the winner.
2.2.11.5.3. If a match is abandoned then all bets are void.
2.2.11.6. Next Booking
2.2.11.6.1. Next Booking means betting to predict which team will receive a booking next, either a red card and/or a yellow card.
2.2.11.6.2. All bets are considered valid if the designated booking had been received.
2.2.11.7. Single Team Total Bookings Over/Under
2.2.11.7.1. Single Team Total Bookings Over/Under means betting to predict the total number of bookings received by a specified team in a match.
2.2.11.7.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.12. Offsides
2.2.12.1. Number of Offside
2.2.12.1.1. Handicap & 1st Half Handicap
2.2.12.1.1.1. Handicap means betting on which team will be caught offside the most number of times during a match, inclusive of any handicaps.
2.2.12.1.1.2. 1st Half Handicap means betting on which team will be caught offside the most number of times during the first half of a match, inclusive of any handicaps.
2.2.12.1.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
2.2.12.1.2. Over/Under & 1st Half Over/Under
2.2.12.1.2.1. Over/Under means betting on the total number of offside decisions during a match.
2.2.12.1.2.2.1st Half Over/Under means betting on the total number of offside decisions during the first half of a match.
2.2.12.1.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.12.1.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.12.2. First Offside & 2nd Half First Offside
2.2.12.2.1. First Offside means betting on which team will be caught offside first in a match.
2.2.12.2.2. 2nd Half First Offside means betting on which team will be caught offside first in the 2nd half of a match.
2.2.12.2.3. If a match is abandoned after the first offside decision then all bets are valid. If a match is abandoned before the first offside decision then all bets are void.
2.2.12.3. Last Offside
2.2.12.3.1. Last Offside means betting on which team will be caught offside last in a match.
2.2.12.3.2. If a match is abandoned then all bets are void.
2.2.12.4. Next Offside
2.2.12.4.1. Next Offside means betting to predict which team will be caught offside next.
2.2.12.4.2. All bets are considered valid if the designated offside had been caught.
2.2.13. Substitutions
2.2.13.1. Number of Substitution
2.2.13.1.1. Handicap
2.2.13.1.1.1. Handicap means betting on which team will make the most substitutions during a match, inclusive of any handicaps.
2.2.13.1.1.2. If a match is abandoned then all bets are void.
2.2.13.1.2. Over/Under
2.2.13.1.2.1. Over/Under means betting on the total number of substitutions during a match.
2.2.13.1.2.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.13.1.2.3. Bets will be void if the match is abandoned unless settlement of bets is already determined
2.2.13.2. First Substitution
2.2.13.2.1. First Substitution means betting on which team will make the first substitution during a match.
2.2.13.2.2. If two or more players are substituted at the same time then the player whose number is shown first by the fourth official is deemed the winner.
2.2.13.2.3. If a match is abandoned after the first substitution has been made then all bets are valid. If a match is abandoned before the first substitution has been made then all bets are void.
2.2.13.3. Last Substitution
2.2.13.3.1. Last Substitution means betting on which team will make the last substitution during a match.
2.2.13.3.2. If two or more players are substituted at the same time then the player whose number is shown last by the fourth official is deemed the winner.
2.2.13.3.3. If a match is abandoned then all bets are void
2.2.14. Clean Sheet
2.2.14.1. Clean Sheets means betting "Yes" on a team to keep a clean sheet ( not to concede a goal) or "No" on a team not to keep a clean sheet (to concede a goal).
2.2.14.2. If an Event is abandoned after goal is scored by Home team only, then ‘Away Yes & No’ bets will stand while ‘Home Yes & No’ bets will be void. If goal is scored by Away team only, then ‘Home Yes & No’ bets will stand while ‘Away Yes & No’ will be void. If goals are scored by both Home and Away teams, then all bets will stand. If an Event is abandoned without any goal being scored, then all wagers will be void.
Rule 1:
Home score ≥ 1, Away score = 0 (1, 2..:0)
Home Yes – Refund Away Yes – Lose
Home No – Refund Away No – Win
Rule 2:
Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)
Home Yes – Lose Away Yes – Lose
Home No – Win Away No – Win
Rule 3:
Home score = 0, Away score ≥ 1 (0:1, 2…)
Home Yes – Lose Away Yes – Refund
Home No – Win Away No – Refund
2.2.15. Penalties
2.2.15.1. Penalties means betting on a penalty being awarded and taken during a match.
2.2.15.2. If a match is abandoned after a penalty has been awarded and taken then all bets are still valid.
2.2.15.3. If a match is abandoned before a penalty has been awarded and taken then all bets are void.
2.2.16. Penalty Shoot-outs Products
2.2.16.1. Penalty Shoot-outs
2.2.16.1.1 Penalty Shoot-outs means betting on which team will win the penalty shootout.
2.2.16.1.2. In handicap betting, the result includes all penalty kicks taken in the shoot-out including the kicks taken in sudden death. In over/under betting, the result only includes the ten penalty kicks in the shoot-out, and does not include any kicks taken in sudden death. If one team has already scored more successful kicks than the other team could possibly reach with all its remaining kicks, the shoot-out immediately ends regardless of the number of kicks remaining.
2.2.16.2. Penalty Shootout – Goal / Miss
2.2.16.2.1. Means betting to predict whether the specified team will Goal or Miss in the Penalty Shootout.
2.2.16.2.2. The following betting options are available:
- Miss – means the penalty shot is a miss.
- Goal – means the penalty shot is a goal.
2.2.16.2.3. If the match does not go to penalty shootout, then all bets will be refunded.
2.2.16.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.16.3. Penalty Shootout – Exact Total Goals
2.2.16.3.1. Means betting to predict the exact total number of goals scored by both teams during penalty shootouts.
2.2.16.3.2. The result shall be based only on the ten (10) penalties, or less than ten if the match result is already determined prior to reaching ten, during a penalty shootout and shall not include goals made during a sudden-death shootout.
2.2.16.3.3. If the match does not go to penalty shootouts, then all bets will be refunded.
2.2.16.3.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.16.4. Penalty Shootout – Odd /Even
2.2.16.4.1. Means betting to predict whether total number of goals scored by both teams during penalty shootout will be odd or even.
2.2.16.4.2. First 10: The result shall be based only on the first ten (10) penalties, or less than ten if the match result is already determined prior to reaching ten during a penalty shootout and shall not include goals made during a sudden-death shootout.
2.2.16.4.3. Final Result: The result shall include goals made during a sudden-death shootout if the result is not determined within the first ten (10) penalties.
2.2.16.4.4. If the match does not go to penalty shootout, then all bets will be refunded.
2.2.16.4.5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.16.5. Penalty Shootout – Single Team Over/Under
2.2.16.5.1. Means betting to predict whether total number of goals scored by a specified team during penalty shootout will be Over or Under the pre-designated line.
2.2.16.5.2. First 10: The result shall be based only on the first ten (10) penalties, or less than ten if the match result is already determined prior to reaching ten during a penalty shootout and shall not include goals made during a sudden-death shootout.
2.2.16.5.3. Final Result: The result shall include goals made during a sudden-death shootout if the result is not determined within the first ten (10) penalties
2.2.16.5.4. If the match does not go to penalty shootout, then all bets will be refunded.
2.2.16.5.5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.16.6. Penalty Shootout to Go to Sudden Death
2.2.16.6.1. “Penalty Shootout to Go to Sudden Death,” means betting to predict whether the penalty shootout will proceed to Sudden Death. If the bet is "Yes", it means the penalty shootout will proceed to Sudden Death, otherwise if the bet is "No", it means the penalty shootout shall not proceed to Sudden Death.
2.2.16.6.2. If the penalty shootout goes to sudden death, then the winning result is “Yes”; if the penalty shootout does not go to sudden death then the winning result is “No”.
2.2.16.7. Total Penalties Taken in Shootout
2.2.16.7.1. “Total Penalties Taken in Shootout” means betting to predict the number of penalties taken in the penalty shootout, regardless of whether any goal was scored or not.
2.2.16.7.2. If the total is more than the OU line then the winning result is “Over”; if the total is less than the OU line then the winning result is “Under”.
2.2.16.8. Penalty Shootout - Which Team Will Take the First Penalty
2.2.16.8.1. “Penalty Shootout - Which Team Will Take the First Penalty” means predicting which team of the match will take the first penalty during the penalty shootout.
2.2.16.8.2. If the Event is abandoned after the first penalty in the penalty shootout is taken, then all bets are still valid.
2.2.16.9. Penalty Shootout Woodwork - Rounds 1 to 5
2.2.16.9.1. Means betting to predict if the attempts in the penalty shootout will hit the post or cross bar in individual round. If the ball hits the post first, and thereafter saved by the goalkeeper, it is still considered “Woodwork”.
2.2.16.9.2. Customers can bet from Rounds 1 to 5 and the Settlement of bets are based on each round result.
2.2.16.9.3. If a Penalty Shootout does not progress to the round stated, then all bets will be void.
2.2.16.9.4. If the match does not go to penalty shootout, then all bets will be refunded.
2.2.16.9.5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.16.10. Penalty Shootout 1x2 – Rounds 1 to 5
2.2.16.10.1 Means betting on any one of the three possible outcomes in the penalty shootout.
1 refers to the first team (usually Home team), X refers to the game resulting in a draw or tie, and 2 refers to the second team (usually Away team)
2.2.16.10.2 Customers can bet from Rounds 1 to 5 and the Settlement of bets are based on each round result.
2.2.16.10.3 Both team must kick in the penalty shootout, if either team didn't kick the penalty shootout, all bets will be voided in that particular round.
2.2.16.10.4 If a Penalty Shootout does not progress to the round stated, then all bets will be void.
2.2.16.10.5 If the match does not go to penalty shootout, then all bets will be refunded.
2.2.16.10.6 Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.16.11. Penalty Shootout Both/One/Neither – Rounds 1 to 5
2.2.16.11.1. Means betting to predict whether both, one, or neither of the team will score or not score in the penalty shootout.
2.2.16.11.2. The following betting options are available:
- Both = Both teams will score.
- One = Either team will score.
- Neither = Both team will not score.
2.2.16.11.3. Customers can bet from Rounds 1 to 5 and the Settlement of bets are based on each round result.
2.2.16.11.4. If a Penalty Shootout does not progress to the round stated, then all bets will be void.
2.2.16.11.5. If the match does not go to penalty shootout, then all bets will be refunded.
2.2.16.11.6. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.16.12. Penalty Shootout - Correct Score
2.2.16.12.1. Means betting to predict the final score at the end of the penalty shootout.
2.2.16.12.2. Penalty Shootout Correct Score to win "HAOS" or "AAOS" means the selected team must win to a score not listed in the selection.
2.2.16.12.3. The result shall include goals made during a sudden-death shootout if the result is not determined within the ten (10) penalties.
2.2.16.12.4. If the match does not go to penalty shootout, then all bets will be refunded.
2.2.16.12.5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.16.13. Penalty Shootout Combo (First 10)
2.2.16.13.1 Means betting to predict the outcome of a Penalty Shootout by sequence of both teams with goal or miss in a specific match.
2.2.16.13.2 First 10: The result shall be based only on the first ten (10) penalty shootouts, or less than ten if the match result is already determined prior to reaching ten during a penalty shootout and shall not include goals made during a sudden-death.
2.2.16.13.3 If a winner has been determined after 3 rounds, members with correct combination sequence until Round 3 shall be deemed as won with each remaining rounds (Round 4 & 5) counted as 1.
2.2.16.13.4 Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.17. Fantasy League
2.2.17.1. Fantasy matches are pairings of teams from different matches.
2.2.17.2. All venues are strictly for reference purposes only.
2.2.18. Specific 15-Minute Over/Under (OU)
2.2.18.1. The Specific 15-Minute (OU) means betting that is determined by the total number of points (goals, corners, games, cards etc.) at the end of every 15th minute [INTERVAL OF] time of a match.
2.2.18.2. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
2.2.18.3. For example,
15th Minute OU
00:00–15:00 OU: Total number of points to be scored from 00:00 till 15:00
All bets must be placed on or before the end of the 15th minute.
30th Minute OU
15:01–30:00 OU: Total number of points to be scored from 15:01 till 30:00
All bets must be placed on or before the end of the 30th minute.
45th Minute OU
30:01- 45:00 OU: Total number of points to be scored from 30:01 - 45:00.
All bets must be placed on or before the end of 45th minute.
60th Minute OU
45:01–60:00 OU: Total number of points to be scored from 45:01 till 60:00
All bets must be placed on or before the end of the 60th minute.
75th Minute OU
60:01–75:00 OU: Total number of points to be scored from 60:01 till 75:00
All bets must be placed on or before the end of the 75th minute.
90th Minute OU
75:01- 90:00 OU: Total number of points to be scored from 75:01 till 90:00
All bets must be placed on or before the end of the 90th minute.
2.2.18.4. For the Specific 15-Minute OU, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
2.2.18.5. If a match is suspended or abandoned, then bets placed on unfinished Specific 15-Minute OU will be considered void. If the designated Specific 15-Minute OU are completed then bets will be valid.
2.2.18.6. For last two (2) minutes of any Specific 15 Minutes O/U live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
2.2.18.7. For last two (2) minutes of any Specific 15 Minutes Number of Corners live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: front court dangerous free kick, attacker is holding the ball at the front court and a penalty.
2.2.18.8. For last two (2) minutes of any Specific 15 Minutes Total Bookings live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: front court dangerous free kick, a penalty, a goal, a corner, player down injured unexplained, players arguing and players fighting.
2.2.18.9. For 30:01-45:00 & 75:01 - 90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
2.2.19. Free Kick
2.2.19.1. An awarded free kick but untaken do not count.
2.2.19.2. Free kick refers to direct free kick and indirect free kick. (Except Penalty kick & Goal kick)
2.2.19.3. Number of Free kicks
2.2.19.3.1. Handicap & 1st Half Handicap
2.2.19.3.1.1. Handicap means betting on which team will take the most free kicks during a match inclusive of any handicaps.
2.2.19.3.1.2.1st Half Handicap means betting on which team will take the most free kicks during the first half of a match inclusive of any handicaps.
2.2.19.3.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
2.2.19.3.2. Over/Under & 1st Half Over/Under
2.2.19.3.2.1. Over/Under means betting on the total number of free kicks taken by both teams during a match.
2.2.19.3.2.2. 1st Half Over/Under means betting on the total number of free kicks taken by both teams during the first half of a match.
2.2.19.3.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.19.3.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.19.4. First Free Kick & 2nd Half First Free Kick
2.2.19.4.1. First Free kick means betting on which team will take the first free kick in a match.
2.2.19.4.2.2nd Half First Free kick means betting on which team will take the first free kick in the 2nd half of a match.
2.2.19.4.3. If a match is abandoned after the first free kick has been taken then all bets are valid. If a match is abandoned before the first free kick has been taken then all bets are void.
2.2.19.5. Last Free Kick
2.2.19.5.1. Last Free kick means betting on which team will take the last free kick in a match.
2.2.19.5.2. If a match is abandoned then all bets are void.
2.2.19.6 Next Free Kick
2.2.19.6.1. Next Free Kick means betting to predict which team will be awarded the next free kick.
2.2.19.6.2. All bets are considered valid if the designated free kick had been taken.
2.2.20. Goal Kick
2.2.20.1. A goal kick is awarded to the defending team if the ball completely crosses the end line, as a result of contact with an opposing player.
2.2.20.2. Kick by a goalkeeper after making a save does not count
2.2.20.3. Number of Goal kicks
2.2.20.3.1. Handicap & 1st Half Handicap
2.2.20.3.1.1. Handicap means betting on which team will take the most goal kicks during a match inclusive of any handicaps.
2.2.20.3.1.2.1st Half means betting on which team will take the most goal kicks during the first half of a match inclusive of any handicaps.
2.2.20.3.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
2.2.20.3.2. Over/Under & 1st Half Over/Under
2.2.20.3.2.1. Over/Under means betting on the total number of goal kicks taken by both teams during a match.
2.2.20.3.2.2. 1st Half Over/Under means betting on the total number of goal kicks taken by both teams during the first half of a match.
2.2.20.3.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.20.3.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.20.4. First Goal Kick & 2nd Half First Goal Kick
2.2.20.4.1. First Goal kick means betting on which team will take the first goal kick in a match.
2.2.20.4.2. 2nd Half First Goal kick means betting on which team will take the first goal kick in the 2nd half of a match.
2.2.20.4.3. If a match is abandoned after the first goal kick has been taken then all bets are valid. If a match is abandoned before the first goal kick has been taken then all bets are void.
2.2.20.5. Last Goal Kick
2.2.20.5.1. Last Goal kick means betting on which team will take the last goal kick in a match.
2.2.20.5.2. If a match is abandoned then all bets are void.
2.2.20.6 Next Goal Kick
2.2.20.6.1. Next Goal Kick means betting on which team will take the next goal kick in a match.
2.2.20.6.2. All bets are considered valid if the designated goal kick had been taken.
2.2.21. Throw-In
2.2.21.1. A throw-in is awarded to a team if the ball completely crosses the side touch line, as a result of contact with an opposing player
2.2.21.1.1. An awarded throw-in but untaken does not count.
2.2.21.2. Number of Throw-In
2.2.21.2.1. Handicap & 1st Half Handicap
2.2.21.2.1.1. Handicap means betting on which team will take the most throw-in during a match inclusive of any handicaps.
2.2.21.2.1.2.1st Half Handicap means betting on which team will take the most throw-in during the first half of a match inclusive of any handicaps.
2.2.21.2.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
2.2.21.2.2. Over/Under & 1st Half Over/Under
2.2.21.2.2.1. Over/Under means betting on the total number of throw-in taken by both teams during a match.
2.2.21.2.2.2.1st Half Over/Under means betting on the total number of throw-in taken by both teams during the first half of a match.
2.2.21.2.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.21.2.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.21.3. First Throw-In & 2nd Half First Throw-In
2.2.21.3.1. First throw-in means betting on which team will take the first throw-in in a match.
2.2.21.3.2. 2nd Half First throw-in means betting on which team will take the first throw-in in the 2nd half of a match.
2.2.21.3.3. If a match is abandoned after the first throw-in has been taken then all bets are valid. If a match is abandoned before the first throw-in has been taken then all bets are void.
2.2.21.4. Last Throw-In
2.2.21.4.1. Last throw-in means betting on which team will take the last throw-in in a match.
2.2.21.4.2. If a match is abandoned then all bets are void.
2.2.21.5 Next Throw-In
2.2.21.5.1. Next Throw-in means betting on which team will take the next throw-in in a match.
2.2.21.5.2. All bets are considered valid if the designated throw-in had been taken.
2.2.22. Specific 10 Minutes Over/Under (O/U)
2.2.22.1. The Specific 10-Minute (OU) means betting that is determined by the total number of points (goals, corners, games, cards etc.) at the end of every 10th minute [INTERVAL OF] time of a match.
2.2.22.2 . If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
2.2.22.3. For example:
10th Minute OU
00:00–10:00 O/U: Total number of points to be scored from 00:00 till 10:00.
All bets must be placed on or before the end of the 10th minute.
20th Minute OU
10:01–20:00 O/U: Total number of points to be scored from 10:01 till 20:00.
All bets must be placed on or before the end of the 20th minute.
30th Minute OU
20:01–30:00 O/U: Total number of points to be scored from 20:01 till 30:00.
All bets must be placed on or before the end of the 30th minute.
40thMinuteOU
30:01 – 40:00 O/U: Total number of points to be scored from 30:01 till 40:00.
All bets must be placed on or before the end of the 40th minute.
60thMinuteOU
50:01 – 60:00 O/U: Total number of points to be scored from 50:01 till 60:00.
All bets must be placed on or before the end of the 60th minute.
70thMinuteOU
60:01 – 70:00 O/U: Total number of points to be scored from 60:01 till 70:00.
All bets must be placed on or before the end of the 70th minute.
80thMinuteOU
70:01 – 80:00 O/U: Total number of points to be scored from 70:01 till 80:00.
All bets must be placed on or before the end of the 80th minute.
90th Minute OU
80:01 - 90:00 O/U: Total number of points to be scored from 80:01 till 90:00.
All bets must be placed on or before the end of the 90th minute.
2.2.22.4. For the Specific 10-Minutes O/U, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
2.2.22.5. If a match is suspended or abandoned, then bets placed on unfinished Specific 10-Minute OU will be considered void. If the designated Specific 10-Minute O/U are completed then bets will be valid.
2.2.22.6. For last two (2) minutes of any Specific 10 Minutes O/U live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
2.2.22.7. For 80:01-90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
2.2.23. Score box
2.2.23.1. A single placement on box selection for a whole series of score / goal margin/ total goal with a minimum of Three (3) outcome and maximum up to Five (5) outcome depending on real time situation.
2.2.23.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.23.3. Score Box Handicap
2.2.23.3.1. Win Score Box means betting to predict the winner of the match with a series of different winning goal margin and odds offer on each outcome between the Home or Away team.
2.2.23.3.2. The option available for this bet type are:
2.2.23.3.3. For scores that go beyond the range provided, the maximum winning or losing odds shall be used to calculate the payout or losing amount.
Score Box Handicap Example:
English Premier League Liverpool (Home) vs. Chelsea (Away)
Home |
4.13 |
1.4 |
0.00 |
-2.01 |
-5.92 |
Away |
-5.11 |
-1.73 |
0.00 |
1.62 |
4.80 |
If the player bet choice is Home team with $ 100 bet placed, result of match and resulting return are as follow:
If the result of the match is 0-0, or any score which resulted the match to be a draw match, Player winning odds is 0, winning is $ 100 x 0 = $ 0
If the result of the match is 1-0, Home team win by 1 goal, Player winning odds is 1.40, winning is $ 100 x 1.40 = $ 140
If the result of the match is 2-0, Home team win by 2 goals, Player winning odds is 4.13, winning is $ 100 x 4.13 = $ 413
If the result of the match is 3-0, Home team win by 3 goals, Player winning odds is 4.13, winning is $ 100 x 4.13 = $ 413 (Reference for item 2.2.23.3.3)
If the result of the match is 0-1, Away team win by 1 goal, Player losing odds is -2.01, losing is $ 100 x -2.01 = - $ 201
If the result of the match is 0-2, Away team win by 2 goals, Player losing odds is -5.92, losing is $ 100 x -5.92 = - $ 592
If the result of the match is 0-3, Away team win by 3 goals, Player losing odds is -5.92, losing is $ 100 x -5.92 = - $ 592 (Reference for item 2.2.23.3.3)
If the player bet choice is Away team with $ 100 bet place, result of match and resulting return as follow:
If the result of the match is 0-0, tie between both Home and Away team, Player winning odds is 0, winning is $ 100 x 0 = $ 0
If the result of the match is 0-1, Away team win by 1 goal, Player winning odds is 1.62, winning is $ 100 x 1.62 = $ 162
If the result of the match is 0-2, Away team win by 2 goals, Player winning odds is 4.80, winning is $ 100 x 4.80 = $ 480
If the result of the match is 0-3, Away team win by 3 goals, Player winning odds is 4.80, winning is $ 100 x 4.80 = $ 480 (Reference for item 2.2.23.3.3)
If the result of the match is 1-0, Home team win by 1 goal, Player losing odds is -1.73, losing is $ 100 x -1.73 = - $ 173
If the result of the match is 2-0, Home team win by 2 goals, Player losing odds is -5.11, losing is $ 100 x -5.11 = - $ 511
If the result of the match is 3-0, Home team win by 3 goals, Player losing odds is -5.11, losing is $ 100 x -5.11 = - $ 511 (Reference for item 2.2.23.3.3)
2.2.23.4. Score Box Over/Under
2.2.23.4.1. Total Goals Box means betting to predict the total goal(s) Home and Away team scores with a series of total goal(s) and different odds offer on each outcome.
2.2.23.4.2. The option available for this bet type are:
2.2.23.4.3. For scores that go beyond the range provided, the maximum winning or losing odds shall be used to calculate the payout or losing amount.
Score Box Over/Under Example:
English Premier League Liverpool (Home) vs. Chelsea (Away)
Equal/Over |
-4.27 |
-1.68 |
0.96 |
2.53 |
6.42 |
Equal/Under |
4.05 |
1.60 |
-1.06 |
-2.66 |
-6.76 |
If the player bet choice is Over with $ 100 bet place, result of match and resulting return as follow:
If the number of goals scored at the end of regular time is 0 goal, Player losing odds is -4.27, losing is $ 100 x -4.27 = - $ 427 (Reference for item 2.2.23.4.3)
If the number of goals scored at the end of regular time is 1 goal, Player losing odds is -4.27, losing is $ 100 x -4.27 = - $ 427
If the number of goals scored at the end of regular time are 2 goals, Player losing odds is -1.68, losing is $ 100 x -1.68 = - $ 168
If the number of goals scored at the end of regular time are 3 goals, Player winning odds is 0.96, winning is $ 100 x 0.96 = $ 96
If the number of goals scored at the end of regular time are 4 goals, Player winning odds is 2.53, winning is $ 100 x 2.53 = $ 253
If the number of goals scored at the end of regular time are 5 goals, Player winning odds is 6.42, winning is $ 100 x 6.42 = $ 642
If the number of goals scored at the end of regular time are 6 goals, Player winning odds is 6.42, winning is $ 100 x 6.42 = $ 642 (Reference for item 2.2.23.4.3)
2.2.24. Top Goalscorer
2.2.24.1. Leagues Top Goalscorer
2.2.24.1.1. Leagues Top Goalscorer means betting to predict the player who will score most goals within one regular season of a league.
2.2.24.1.2. In case a player joins another club within the same league during mid-season, all goals scored while in different clubs will be included in computing the total goals scored. But goals scored by a player for any match outside the league will not count.
2.2.24.1.3. Goals scored during play-off games and on penalty shootouts will not count.
2.2.24.1.4. Owns goals will be excluded in computing the total goals scored by a player.
2.2.24.1.5. Bets on non-starters will remain valid. A non-starter is any player whose name was not included in the final squad for the current season of a league.
2.2.24.1.6. If a player withdraws from or is transferred to another club in different league prior to the start of the season, bets on the withdrawing or transferred player will be refunded.
2.2.24.1.7. In case of dead-heat, the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
2.2.24.2. Tournament or Event Top Goalscorer
2.2.24.2.1. Tournament or Event Top Goalscorer means betting to predict the player who will score most goals within one tournament or an event.
2.2.24.2.2. Own goals and goals scored in penalty shootouts will be excluded in computing the total goals scored by a player. However, goals scored during extra-time are counted.
2.2.24.2.3. Bets on non-starters will remain valid. A non-starter is any player whose name was not included in the final squad for the tournament or event.
2.2.24.2.4. If a player withdraws from or is transferred to another club in different tournament or event prior to the start of the tournament or event, bets on the withdrawing or transferred player will be refunded.
2.2.24.2.5. In case of dead-heat, the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
2.2.24.3. Players Head to Head Match Top Goalscorer
2.2.24.3.1. Own goals and goals scored in penalty-shootouts do not count.Extra-time are excluded and do not count for betting purposes.
2.2.24.3.2. If a player does not start/play in the match, all bets will be considered Void.
2.2.24.3.3. All results are taken when the official result is declared at the end of the match by the governing body.
2.2.25. Injury Time
2.2.25.1. Injury time means the extra playing time added on to compensate for time spent attending to injured players during the match. The injury time may be awarded during the end of the 1st half or the end of the 2nd half, and the duration may be as follows:
None
1 minute
2 minutes
3 minutes
4+ minutes
2.2.25.2. Injury Time Awarded at the End of 1st Half
2.2.25.2.1. All bets placed are based on the full 45-minute play excluding extra time. Bets are settled on the Injury time awarded by the match fourth official referee after the full 45 minutes of play or at end of 1st half.
2.2.25.2.2. If a match is abandoned at any time during the 1st Half, all bets on Injury Time Awarded at the end of 1st Half will be considered void and bets will be refunded to the member’s accounts.
2.2.25.3. Injury Time awarded at the End of the 2nd Half
2.2.25.3.1. All bets placed are based on the full 90-minute play excluding extra time. Bets are settled on the Injury time awarded by the match fourth official referee after the full 90 minutes of play or at end of 2nd half.
2.2.25.3.2. If a match is abandoned at any time, all bets on Injury Time Awarded at the end of 2nd Half will be considered void and bets will be refunded to the member’s accounts.
2.2.25.4. The Company will settle bets according to the official results made available by the soccer authority responsible for organizing the match.
2.2.26. Double Chance & 1st Half Double Chance
2.2.26.1 The following options are available:
1 or X - If the result is either a home or draw then bets on this option are winners.
X or 2 - If the result is either a draw or away then bets on this option are winners.
1 or 2 - If the result is either a home or away then bets on this option are winners
If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.
2.2.27. Draw no Bet, First Half Draw no Bet & Second Half Draw no Bet
2.2.27.1. Draw no Bet means betting to predict a Home or Away win in a match. If the final result at the end of regular time is a Draw, all bets will be refunded.
2.2.27.2. First Half Draw no Bet means betting to predict a Home or Away win in the 1st half of a match. If the final result at the end of 1st half regular time is a Draw, all bets will be refunded.
2.2.27.3. Second Half Draw no Bet means betting to predict a Home or Away win counting only the 2nd half of a match. If the result of the 2nd half regular time is a Draw, all bets will be refunded.
2.2.28. Both/One/Neither to score
Both= Both teams to score
One= Either team to score
Neither= Both team not to score
2.2.28.1. If an Event is abandoned after goal is scored by Home team only, then ‘Neither’ bets will stand while ‘Both’ and ‘One’ bets will be void. If goal is scored by Away team only, ‘Neither’ bets will stand while ‘Both’ & ‘One’ will be void. If goals are scored by both Home and Away teams, all bets will stand. If an Event is abandoned without any goal being scored, all wagers will be void.
Rule 1:
Home score ≥ 1, Away score = 0 (1, 2..:0)
Both- Refund
One- Refund
Neither-Lose
Rule 2:
Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)
Both-Win
One-Lose
Neither-Lose
Rule 3:
Home score = 0, Away score ≥ 1 (0:1, 2…)
Both – Refund
One – Refund
Neither – Lose
2.2.29. To Win to Nil
2.2.29.1. Predict whether your selection can win the match without conceding a goal after regular time of play or at the end of that scheduled, excluding extra time or penalty shoot-outs.
2.2.29.2. If an Event is abandoned after goal is scored by Home team only, then ‘Away’ bets will stand while ‘Home’ bets will be void. If goal is scored by Away team only, then ‘Home’ bets will stand while ‘Away’ will be void. If goals are scored by both Home and Away teams, all bets will stand. If an Event is abandoned without any goal being scored, then all wagers will be void.
Rule 1:
Home score ≥1, Away score= 0 (1, 2..:0)
Home – Refund Away – Lose
Rule 2:
Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)
Home – Lose Away – Lose
Rule 3:
Home score = 0, Away score ≥ 1 (0:1, 2…)
Home – Lose Away – Refund
2.2.30. 3 Way Handicap & 1st Half 3 Way Handicap
2.2.30.1. 3 Way Handicap means settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
2.2.30.2. 1st Half 3 Way Handicap means settlement will be at the odds displayed using the actual score in the first half of a match adjusted for the handicap.
Home (-1): Home Team must win at least two goals or above.
Draw (+1): Home Team win exactly by one goal.
Away (+1): Away Team win or draw.
2.2.31. To Win Either Half
2.2.31.1. Predict whether your selection can score more goals than their opponent in one of two halves.
2.2.31.2. Home to Win Either Half
2.2.31.2.1. Home to win either half means betting to predict whether home team can score more goals than their opponent in one of two halves.
2.2.31.2.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.31.3. Away to Win Either Half
2.2.31.3.1. Away to win either half means betting to predict whether away team can score more goals than their opponent in one of two halves.
2.2.31.3.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.32. To Win Both Halves
2.2.32.1. Predict whether your selection can score more goals than their opponent in each half.
For example :If your selection scores in the first half of a match and the match finishes 1-0, although the first half was won 1-0 , the score in the second 45 minutes was effectively 0-0 and therefore a draw. If this occurs, only the first half is considered to have been 'won' and therefore bets would be losers.
2.2.32.2. Home to Win Both Halves
2.2.32.2.1. Home to Win Both Halves means betting to predict whether home team can score more goals than their opponent in each half.
2.2.32.2.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.32.3. Away to Win Both Halves
2.2.32.3.1. Away to Win Both Halves means betting to predict whether away team can score more goals than their opponent in each half.
2.2.32.3.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.33. Highest Scoring Team & Lowest Scoring Team
2.2.33.1. Highest Scoring Team
2.2.33.1.1. Team with highest scoring is the winner.
2.2.33.1.2. Goal Difference does not count.
2.2.33.1.3. If teams are level on scores, then Dead Heat rules apply.
Example :
Man city 4 Swansea 4
Liverpool 4 Sunderland 1
Then Liverpool, Man city and Swansea are the winner.
2.2.33.2. Lowest Scoring Team
2.2.33.2.1. Team with lowest scoring is the winner.
2.2.33.2.2. Goal Difference does not count.
2.2.33.2.3. If teams are level on scores, then Dead Heat rules apply.
2.2.33.3. Bets for the team who had a match abandoned or postponed but not rescheduled within the period stated by the company will be voided.
2.2.33.4. Goals scored during penalty shootout will not count.
2.2.33.5. For markets referring to tournaments, goals scored in extra time will count.
2.2.33.6. For markets referring to set of fixtures on given dates, goals scored in extra time will not count.
2.2.34. Exact Total Goals & Exact First Half Goals & Exact Second Half Goals
2.2.34.1. Exact Total Goals means betting to predict the exact number of goals scored by both teams during the regular time of a match.
2.2.34.2. Exact First Half Goals means betting to predict the exact number of goals scored by both teams in the first half of a match.
2.2.34.3. Exact Second Half Goals means betting to predict the exact number of goals scored by both teams counting only the second half of a match.
2.2.34.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.34.5. Exact Home Team Goals & First Half Exact Home Team Goals
2.2.34.5.1. Exact Home Team Goals means betting to predict the exact number of goals scored by Home team during the regular time of a match.
2.2.34.5.2. First Half Exact Home Team Goals means betting to predict the exact number of goals scored by Home team in the first half of a match.
2.2.34.5.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.34.6. Exact Away Team Goals & First Half Exact Away Team Goals
2.2.34.6.1. Exact Away Team Goals means betting to predict the exact number of goals scored by Away team during the regular time of a match.
2.2.34.6.2. First Half Exact Away Team Goals means betting to predict the exact number of goals scored by Away team in the first half of a match.
2.2.34.6.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.34.7. Half Time/Full Time Exact Total Goals
2.2.34.7.1. Half Time/Full Time Exact Total Goals means betting to predict both the exact number of goals scored by both teams in the first half of a match and the exact number of goals scored by both teams at the end of the regular time of a match.
2.2.34.7.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.35. Exact Group Points:
2.2.35.1. Exact Group Points means betting on a team to get a specific number of total points at the end of the Group round.
2.2.36. Highest Scoring Group
2.2.36.1. Means betting to predict the total number of goals scored by the group in the date specified.
2.2.36.2. If groups are level on scores, then Dead Heat rules apply.
Example:
GroupA
Poland-vs-Greece2-1=3Goals
Russia-vs-Czech3-2=5Goals
Group A Total: 8 Goals
Group B Total: 7 Goals
Group C Total: 7 Goals
Group D Total: 6 Goals
Group A is the winner.
2.2.37. Team Group Points
2.2.37.1. Means betting on a team's points at the end of the Group round which accurately matched the categories offered, "Under", "Inclusive" & "Over".
Example:
Total points of Team X is 5 points
If bet is:
Under 3 points – lose
Inclusive 3-4 points – lose
Over 4 points – win
2.2.38. Group Straight Forecast
2.2.38.1. Means betting to predict the teams that will place first and second, in specific order, in the team standings of their respective Group at the end of the Group stage.
2.2.39. Injury time awarded Over/Under
2.2.39.1. Injury time awarded at end of 1st half Over/Under:
2.2.39.1.1. 1st Half Injury Time Over/Under means betting Over/Under on the injury time awarded at the end of 1st half.
2.2.39.1.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.39.1.3. Bets are settled on the injury time awarded by the match fourth official referee after the full 45 minutes of play or at end of 1st half.
2.2.39.2. Injury time awarded at end of 2nd half Over/Under
2.2.39.2.1. 2nd Half Injury Time Over/Under means betting Over/Under on the injury time awarded at the end of 2nd half.
2.2.39.2.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.39.2.3. Bets are settled on the injury time awarded by the match fourth official referee after the full 90 minutes of play or at end of 2nd half.
2.2.40. First Goal Method
2.2.40.1. Means predicting the way the first goal of a match is scored by either team.
2.2.40.1.1. Free-kick - Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.
2.2.40.1.2. Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer.
2.2.40.1.3. Own Goal - If goal is declared as an own goal.
2.2.40.1.4. Header - Last touch of the scorer must be with the head.
2.2.40.1.5. Shot - All other goal-types not included above.
2.2.40.1.6. No Goal
2.2.40.2. The Company will settle bets according to the official results made available by the soccer authority responsible for organizing the match.
2.2.40.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.41. Penalty Shootout – Will the Penalty be Scored?
2.2.41.1. Means betting to predict if a designated kick-taker will score or miss on penalty kick during penalty shooutout.
2.2.41.2. If penalty kick is not taken, then all bets will be considered void.
2.2.42. Dual Forecast
2.2.42.1. Dual Forecast means betting to predict the two (2) teams which must be in top 2 positions, in any order, at the end of the tournament.
2.2.43. Straight Forecast
2.2.43.1. Straight Forecast means betting to predict the two (2) teams which must be in top 2 positions, in exact order, at the end of the tournament
2.2.44. Top Newcomer
2.2.44.1 Top Newcomer means to predict which team will finish as the Top Newcomer of an Event or tournament. A "Newcomer" is a team that is newly promoted to join an Event or tournament.
2.2.45. Regional Winner
2.2.45.1. Regional Winner means betting on the winner of the event or tournament from the region.
2.2.45.2. All results are taken when the official result is declared at the end of the tournament by the governing body.
2.2.46. Home no Bet
2.2.46.1. Predict a Draw or Away win in a match. If the final result after regular time of play or at the end of scheduled time is a Home win, all bets will be refunded.
2.2.47. Away no Bet
2.2.47.1. Predict a Draw or Home win in a match. If the final result after regular time of play or at the end of scheduled time is an Away win, all bets will be refunded.
2.2.48. Draw/No draw
2.2.48.1. Predict a Draw or No draw in the final result of an event after regular time of play or at the end of scheduled time.
2.2.49. First Half and Second Half Correct Score
2.2.49.1. First Half Correct Score means betting to predict the final score at the end of First Half.
2.2.49.2. Second Half Correct Score means betting to predict the score in the Second Half of an Event
2.2.49.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.50. Result/Total Goal
2.2.50.1. Result/Total Goal means betting to both predict:
- whether a match will result in Home win or Away win or Draw; and
- whether the total number of goals in the final result of an event will be Over or Under.
2.2.50.2. The following betting options are available:
- Home & Over – bet wins if home team wins and the total goals are above pre-designated line.
- Home & Under – bet wins if home team wins and the total goals are below pre-designated line.
- Away & Over – bet wins if away team wins and the total goals are above pre-designated line.
- Away & Under - bet wins if away team wins and the total goals are below pre-designated line.
- Draw & Over – bet wins if the match results in draw and the total goals are above pre-designated line.
- Draw & Under – bet wins if the match results in draw and the total goals are below pre-designated line.
2.2.50.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.51. Team to Win From Behind
2.2.51.1. Team to Win From Behind means betting to predict the team that will be losing at any time in the match but eventually comes from behind and win at the end of 90 minutes
2.2.52. First Goalscorer
2.2.52.1. First goalscorer means betting to predict the player who will score the first goal in a match.
2.2.52.2. Bets on any player who takes no part in the match, or who comes on as substitute only after the first goal is scored, will be void and refunded.
2.2.52.3. Own goals do not count as first goal. In such case, the next player to score will be considered the first goalscorer.
2.2.52.4. Bets placed on "no goalscorer" win if no player scores a goal in the match. If an own goal is the only goal in a game, bets on "no goalscorer" win.
2.2.52.5. Bets on players who are sent off before the first goal is scored will be lost.
2.2.52.6. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.53. First Team to Score & Last Team to Score
2.2.53.1. First Team to Score means betting to predict which team will score first goal within the regular time of a match.
2.2.53.2. Last Team to Score means betting to predict which team will score last goal within the regular time of a match.
2.2.53.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.54. First Team to Score 2 Goals & First Team to Score 3 Goals
2.2.54.1. First Team to Score 2 Goals means betting to predict which team will be the first to score two (2) goals within the regular time of a match.
2.2.54.2. First Team to Score 3 Goals means betting to predict which team will be the first to score three (3) goals within the regular time of a match.
2.2.54.3. The following options are available:
2.2.54.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.55. Time of First Goal
2.2.55.1. Means betting to predict in which time bracket the first goal will be scored.
2.2.55.1.1. First Goal Time (10 minutes) means betting to predict in which 10 minutes time bracket the first goal will be scored.
2.2.55.1.2. First Goal Time (15 minutes) means betting to predict in which 15 minutes time bracket the first goal will be scored.
2.2.55.2. Own goal will count as first goal.
2.2.55.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.56. Which Half Will Produce The First Goal
2.2.56.1. Means betting to predict on which half of the match the first goal will be scored.
2.2.56.2. The following betting options are available:
- First half
- Second Half
- No goal
2.2.56.3. If a match is subsequently abandoned after the first goal has been scored during the first half, all bets will stand.
2.2.56.4. If a match is abandoned at any time before the first goal has been scored, all bets will be void.
2.2.57. Both Teams to Score/Result & 1st Half Both Teams to Score/Result
2.2.57.1. Both teams to score / result means betting to both predict:
a) whether a match will result in both teams scoring and;
b) whether a match will result in Home Win or Away win or Draw.
2.2.57.2. The following betting options are available:
Yes & Home - bet wins if both teams score and Home team wins.
Yes & Away - bet wins if both teams score and Away team wins.
Yes & Draw - bet wins if both teams score and the match results in Draw.
2.2.57.3. 1st Half Both Teams to Score/Result means betting to predict the result of the first half of the match and whether both teams will score in the first half.
2.2.57.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.58. Match Half-time/ Full-Time Odd/ Even
2.2.58.1. Match Half-time/Full-time Odd/Even means betting to predict whether the half-time result and the full-time result of a match is odd and odd respectively, odd and even, even and odd, or even and even.
2.2.58.2. There are four (4) options to bet on:
- Odd/Odd
- Odd/Even
- Even/Odd
- Even/Even
2.2.58.3. For this bet type, any extra-time added will not be counted for purposes of determining the full-time result of a match.
2.2.58.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.59. Result/First Team to Score
2.2.59.1. Result/First Team to Score means betting to both predict which team will score the first goal and predicts any one of three possible winning outcomes for an event.
2.2.59.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.60. Half with Home Team Score the First Goal
2.2.60.1. Means betting to predict in which half of the match the Home Team will score the First Goal.
2.2.60.2. The following options are available:
- First half
- Second Half
- No Goal
2.2.60.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.60. Half with Home Team Score the First Goal
2.2.60.1. Means betting to predict in which half of the match the Home Team will score the First Goal.
2.2.60.2. The following options are available:
- First half
- Second Half
- No Goal
2.2.60.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.61. Half with Away Team Score the First Goal
2.2.61.1. Means betting to predict which half of the match the Away Team will score the First Goal.
2.2.61.2. The following options are available:
- First half
- Second Half
- No Goal
2.2.61.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.62. Specific 15-Minute Handicap (HDP)
2.2.62.1. The Specific 15-minute Handicap means betting when one competitor or team receives a virtual head start .The winner is the competitor or team with the better score after adding the given handicap to the result at the end of every 15th minute (INTERVAL OF) time of a match.
2.2.62.2. For example:
15th Minute HDP
00:00 – 15:00 HDP: The winner is the competitor or team with the better score from 00:00 till 15:00.
All bets must be placed on or before the end of the 15th minute.
30th Minute HDP
15:01 – 30:00 HDP: The winner is the competitor or team with the better score from 15:01 till 30:00.
All bets must be placed on or before the end of the 30th minute.
45th Minute HDP
30:01- 45:00 HDP: The winner is the competitor or team with the better score from 30:01 - 45:00.
All bets must be placed on or before the end of 45th minute.
60th Minute HDP
45:01 – 60:00 HDP: The winner is the competitor or team with the better score from 45:01 till 60:00.
All bets must be placed on or before the end of the 60th minute.
75th Minute HDP
60:01 – 75:00 HDP: The winner is the competitor or team with the better score from 60:01 till 75:00.
All bets must be placed on or before the end of the 75th minute.
90th Minute HDP
75:01- 90:00 HDP: The winner is the competitor or team with the better score from 75:01 till 90:00.
All bets must be placed on or before the end of the 90th minute.
2.2.62.3. For the Specific 15-Minute HDP, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
2.2.62.4. If a match is suspended or abandoned, then bets placed on unfinished Specific 15-Minute HDP will be considered void. If the designated Specific 15-Minute HDP are completed then bets will be valid.
2.2.62.5. For last two (2) minutes of any Specific 15 Minutes HDP live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
2.2.62.6. For 30:01-45:00 & 75:01 - 90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
2.2.63. Fantasy Match: Team to Score First
2.2.63.1. Fantasy Match: Team to Score First means betting to predict the team that will score the first goal in a fantasy match.
Example:
Matches: Man City vs. Liverpool; Chelsea vs. Man United
Fantasy Match: Man City vs. Chelsea
Man City scored the first goal at 25:10
Chelsea scored the first Goal at 25:48
Winning Bet: Man City.
2.2.63.2. If both matches scored at the same time (minutes and seconds) or no goal resulted from both match, the fantasy match will be considered as a draw.
2.2.63.3. If one match is postponed or cancelled after the first goal is scored in the other match, all bets will stand. If a match is postponed or cancelled before the first goal is scored in the other match, all bets will be void.
Example:
Matches: Man City vs. Liverpool; Chelsea vs. Man United
Fantasy Match: Man City vs. Chelsea
Man City scored the first goal at 25:10
Chelsea’s match postponed or abandoned before 25:10
Result: all bets will be void.
2.2.63.4. If both matches are cancelled without scoring a goal, all bets will be void.
2.2.63.5. Any goal scored during extra time will not count.
2.2.64. Top European Team
2.2.64.1. Top European Team means betting on which European team will advance farthest in the FIFA World Cup tournament.
2.2.64.2. If two European teams should compete in the finals or in the third place match, the winner of the match will be considered the Top European Team.
2.2.64.3. In other cases where more than one European team exits the tournament in the same farthest round, "Dead Heat" rules apply and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
2.2.64.4. All bets for Top European Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last European team exits the tournament.
2.2.65. Top South American Team
2.2.65.1. Top South American Team means betting on which South American team will advance farthest in the FIFA World Cup tournament.
2.2.65.2. If two South American teams should compete in the finals or in the third place match, the winner of the match will be considered the Top South American Team.
2.2.65.3. In other cases where more than one South American team exits the tournament in the same farthest round, “Dead Heat” rules and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
2.2.65.4. All bets for Top South American Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last South American team exits the tournament.
2.2.66. Top African Team
2.2.66.1. Top African Team means betting on which African team will advance farthest in the FIFA World Cup tournament.
2.2.66.2. If two African teams should compete in the finals or in the third place match, the winner of the match will be considered the Top African Team.
2.2.66.3. In other cases where more than one African team exits the tournament in the same farthest round, “Dead Heat” rules apply and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
2.2.66.4. All bets for Top African Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last African team exits the tournament.
2.2.67. Both Teams to Score
2.2.67.1. Both Teams to Score means betting to predict whether a match will result in both teams scoring.
2.2.67.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.68. Both Teams to Score in First Half
2.2.68.1. Both Teams to Score in First Half means betting to predict whether both teams will score in the first half of a match.
2.2.68.2. If a match is abandoned after both teams have scored in the first half, then ‘Yes’ bets will be settled as winners and ‘No’ bets losers. If the match is postponed or abandoned before the end of the First Half without both teams scoring, all bets will be void.
2.2.69. Both Teams to Score in Second Half
2.2.69.1. Both Teams to Score in Second Half means betting to predict whether both teams will score in the second half of a match.
2.2.69.2. If a match is abandoned after both teams have scored in the second half, then ‘Yes’ bets will be settled as winners and ‘No’ bets losers. If the match is postponed or abandoned without both teams scoring, all bets will be void.
2.2.70. Both Teams to Score in 1st and/or 2nd Half
2.2.70.1. Both Teams to Score in 1st and/or 2nd Half means betting to predict if both teams will score in the first half and if both teams will score in the second half of the match.
2.2.70.2. Bets will be void if the match is abandoned unless both teams have already scored in the first half and second half of a match.
2.2.71. Both Teams to Score/Total Goals & 1st Half Both Teams to Score/Total Goals
2.2.71.1. Both Teams to Score/Total Goals means betting to predict the total number of goals in the match and if both teams will score in the match.
2.2.71.2. 1st Half Both Teams to Score/Total Goals means betting to predict the total number of goals in the match and if both teams will score in the First Half of a match.
2.2.71.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.72. Half Time Result/Total Goals
2.2.72.1. Half Time Result/Total Goals means betting to both predict the result of the first half of the match and the total number of first half goals.
2.2.72.2. Bets will be void if the match is abandoned during the first half of the match. Bets will remain valid if the match is abandoned during the second half of the match.
2.2.73. Home First Half to Score/Second Half to Score
2.2.73.1. Home First Half to Score/Second Half to Score means betting to predict whether Home Team will score in the first half and second half of the match.
2.2.73.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.74. Away First Half to Score/Second Half to Score
2.2.74.1. Away First Half to Score/Second Half to Score means betting to predict whether Away Team will score in the first half and second half of the match.
2.2.74.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.75. Specific 15 Minutes 1X2
2.2.75.1. Specific 15 Minutes 1X2 means betting to predict any one of three possible winning outcomes at the end of every 15th minute (INTERVAL OF) time of a match. 1 refers to the team that is named first (usually the home team); X refer to the game resulting in a draw or tie; 2 refers to the team that is named second (usually away team).
2.2.75.2. For example:
15th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 00:00 – 15:00.
All bets must be placed on or before the end of the 15th minute.
30th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 15:01 – 30:00.
All bets must be placed on or before the end of the 30th minute.
45th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 30:01 – 45:00.
All bets must be placed on or before the end of the 45th minute.
60th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 45:01 – 60:00.
All bets must be placed on or before the end of the 60th minute.
75th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 60:01 – 75:00.
All bets must be placed on or before the end of the 75th minute.
90th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 75:01 – 90:00.
All bets must be placed on or before the end of the 90th minute.
2.2.75.3. For the Specific 15 Minutes 1X2, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
2.2.75.4. If a match is suspended or abandoned, then bets placed on unfinished Specific 15 Minutes 1X2 will be considered void. If the designated Specific 15 Minutes 1X2 are completed then bets will be valid.
2.2.75.5. For last two (2) minutes of any Specific 15 Minutes 1X2 live betting, any actions other than the one mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
2.2.75.6. For 30:01 – 45:00 & 75:01 – 90:00, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
2.2.76. Which Team Will Advance to Next Round
2.2.76.1. Which Team Will Advance to Next Round means betting to predict which team will advance to the next round of the tournament.
2.2.77.Specific 10-Minute Handicap (HDP)
2.2.77.1.Specific 10-minute Handicap means betting when one competitor or team receives a virtual head start .The winner is the competitor or team with the better score after adding the given handicap to the result at the end of every 10th minute (INTERVAL OF) period of a match.
2.2.77.2. For example:
10th Minute HDP 00:00 – 10:00 HDP: The winner is the competitor or team with the better score from 00:00 till 10:00.
All bets must be placed on or before the end of the 10th minute.
20th Minute HDP
10:01 – 20:00 HDP: The winner is the competitor or team with the better score from 10:01 till 20:00.
All bets must be placed on or before the end of the 20th minute.
30th Minute HDP
20:01- 30:00 HDP: The winner is the competitor or team with the better score from 20:01 - 30:00.
All bets must be placed on or before the end of 30th minute.
40th Minute HDP
30:01 – 40:00 HDP: The winner is the competitor or team with the better score from 30:01 till 40:00.
All bets must be placed on or before the end of the 40th minute.
60th Minute HDP
50:01- 60:00 HDP: The winner is the competitor or team with the better score from 50:01 till 60:00.
All bets must be placed on or before the end of the 60th minute.
70th Minute HDP
60:01- 70:00 HDP: The winner is the competitor or team with the better score from 60:01 till 70:00.
All bets must be placed on or before the end of the 70th minute.
80th Minute HDP
70:01- 80:00 HDP: The winner is the competitor or team with the better score from 70:01 till 80:00.
All bets must be placed on or before the end of the 80th minute.
90th Minute HDP
80:01- 90:00 HDP: The winner is the competitor or team with the better score from 80:01 till 90:00.
All bets must be placed on or before the end of the 90th minute.
2.2.77.3. For the Specific 10-Minute HDP, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
2.2.77.4. If a match is suspended or abandoned, then bets placed on unfinished Specific 10-Minute HDP will be considered void. If the designated Specific 10-Minute HDP are completed then bets will be valid.
2.2.77.5. For last two (2) minutes of any Specific 10 Minutes HDP live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
2.2.77.6. For 80:01-90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line), number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
2.2.78. First Penalty to Score or Not to Score
2.2.78.1. First Penalty to Score or Not to Score means betting to predict whether the first team penalty will be scored or missed.
2.2.79. Top Jersey Sponsor
2.2.79.1. Top Jersey Sponsor means betting to predict which jersey sponsor will have it sponsored team win the title.
2.2.80 Continenet of Head Coach Winner
2.2.80.1. Continent of Head Coach Winner means betting to predict the continent of origin of the head coach of the team that will win the title.
2.2.81. Winning Margin & 1H Winning Margin
2.2.81.1. Winning Margin means betting to predict the winner of the match and the margin of goal to be scored between the Home and Away team.
2.2.81.2. 1H Winning Margin means betting to predict the winner of the match and the margin of goal to be scored between the Home and Away team in the first half.
2.2.81.3. The options available for this bet type are those indicated on the website. For example:
- Home wins by 1 goal
- Home wins by 2 goals
- Home wins by 3 or more goals
- Any Score Draw (Exclude 0-0)
- Away win by 1 goal
- Away win by 2 goals
- Away win by 3 or more goals
- No Goal
2.2.81.4. For this bet type, extra-time will not be included in determining the winning margin.
2.2.81.5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.82. Next Goal, First Half Next Goal & Extra Time Next Goal
2.2.82.1. Next Goal means betting to predict the team to score the next goal in a match.
2.2.82.2. First Half Next Goal means betting to predict the team to score the next goal in the first half of a match.
2.2.82.3. Extra Time Next Goal means betting to predict the team to score the next goal in an extra time match.
2.2.82.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.82.5. Own goals count to the team credited with the goal.
2.2.83. Penalty Awarded
2.2.83.1. Awarded means betting to predict whether a penalty will be awarded in a match.
2.2.83.2. The following options are available:
2.2.84. Highest Scoring Half
2.2.84.1. Highest Scoring Half means betting to predict which half of the match will have the greater number of total goals.
2.2.84.2. The following options are available:
2.2.84.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.84.4. Home Team Highest Scoring Half
2.2.84.4.1 Home Team Highest Scoring Half means betting to predict which half of the match will have the greater number of home total goals.
2.2.84.4.2 Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.84.5 Away Team Highest Scoring Half
2.2.84.5.1 Away Team Highest Scoring Half means betting to predict which half of the match will have the greater number of away total goals.
2.2.84.5.2 Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.85. Half Time/Full Time Correct Score
2.2.85.1. Half Time/Full Time Correct Score means betting to both predict the correct score at half time and the correct final score at the end of the match.
2.2.85.2. Half Time/Full Time Correct Score to win "AOS" means the selected team must win to a score not listed in the selection.
2.2.85.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.86. Goalscorer - Anytime
2.2.86.1. Goalscorer - Anytime means betting on the player that will score a goal at any time during the match. Extra-time will not be included.
2.2.86.2. Own goals do not count.
2.2.86.3. Bets are valid regardless of the length of time a player took part in the match.
2.2.86.4. Bets on any player who takes no part in the match will be void and refunded.
2.2.86.5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.87. Player Sent Off & First Half Player Sent Off
2.2.87.1. Player Sent Off means betting to predict a player that will be sent off in a regular time match.
2.2.87.2. First Half Player Sent Off means betting to predict a player that will be sent off in the first half of a match.
2.2.87.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.87.4. Home Team Player Sent Off & First Half Home Team Player Sent Off
2.2.87.4.1. Home Team Player Sent Off means betting to predict a home player that will be sent off in a regular time match.
2.2.87.4.2. First Half Home Team Player Sent Off means betting to predict a home player that will be sent off in the first half of a match.
2.2.87.4.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.87.5. Away Team Player Sent Off & First Half Away Team Player Sent Off
2.2.87.5.1. Away Team Player Sent Off means betting to predict an away player that will be sent off in a regular time match.
2.2.87.5.2. First Half Away Team Player Sent Off means betting to predict an away player that will be sent off in the first half of a match.
2.2.87.5.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.88. Extra Time Yes/No
2.2.88.1. Extra Time Yes/No means betting on whether a match will go to extra-time.
2.2.88.2. Bets will be void if the match is abandoned before the end of regular time of play.
2.2.89. Extra Time/Goal
2.2.89.1. Extra Time/Goal means betting to both predict whether the match will go to extra-time and whether a goal will be scored during the extra-time.
2.2.89.2. Bets will be void if the match is abandoned before the end of extra-time unless settlement of bets is already determined.
2.2.90. Both Halves Over & Under Yes/No
2.2.90.1. Both Halves Over 1.5 Yes/No means betting to predict whether two (2) or more goals will be scored in each half of the match.
2.2.90.2. Both Halves Under 1.5 Yes/No means betting to predict whether less than two (2) goals will be scored in each half of the match.
2.2.90.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.91. Match Decided Method
2.2.91.1. Match Decided Method means betting to both predict the winner and the method of winning the match.
2.2.91.2. The following options are available:
- Home/Regular Time
- Home/Extra Time
- Home/Penalty Shootouts
- Away/Regular Time
- Away/Extra Time
- Away/Penalty Shootouts
2.2.91.3. All bets will be void if the match is abandoned.
2.2.92. 1st Half Total vs. 2nd Half Total
2.2 92.1. 1st Half Total Goal vs. 2nd Half Total Goal
2.2.92.1.1. 1st Half Total Goal vs. 2nd Half Total Goal means betting to predict the total number of goals scored in the 1st Half and the 2nd Half of an event.
2.2.92.1.2. Extra time does not count for purposes of computing the total goals scored.
2.2.92.1.3. Bets will be void if the match is abandoned before the end of regular time of play.
2.2.92.2. 1st Half Total Corner vs. 2nd Half Total Corner
2.2.92.2.1. 1st Half Total Corner vs. 2nd Half Total Corner means betting to predict the total number of corners taken in the 1st Half and the 2nd Half of an event.
2.2.92.2.2. Extra time does not count for purposes of computing the total corners taken.
2.2.92.2.3. Bets will be void if the match is abandoned before the end of regular time of play.
2.2.92.3. 1st Half Total Booking vs. 2nd Half Total Booking
2.2.92.3.1. 1st Half Total Booking vs. 2nd Half Total Booking means betting to predict the total number of bookings received in the 1st Half and the 2nd Half of an event.
2.2.92.3.2. Extra time does not count for purposes of computing the total bookings received.
2.2.92.3.3. Bets will be void if the match is abandoned before the end of regular time of play.
2.2.93. Total Goals Minutes
2.2.93.1. Total Goals Minutes means betting to predict the sum of all minutes corresponding to the specific time when both teams scored goals during a match.
2.2.93.2. To determine the minute of goal, fractions of a minute (1 - 59 seconds) shall be rounded up to the nearest minute.
For example: Goals at 22.55 minute (23 min) + 34.35 (35 min) + 55.05 (56 min) = 114 minutes.
2.2.93.3. Any goals scored during the first half injury time shall be counted as 45. Any goals scored in the second half injury time shall be counted as 90.
2.2.93.4. Extra time and penalty shootout do not count for purposes of computing the total minutes of goals.
2.2.93.5. Own goals count for purposes of computing the total minutes of goals.
2.2.93.6. Total Goals Minutes shall refer to the time of goals as shown on television broadcast. If a dispute arise as to the time of any goal then the time provided by the Official Competition Website will be deemed the time for settlement purposes.
2.2.93.7. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.94. Home to Score in Both Halves
2.2.94.1. Predict if the home team will score at least one goal in each half of the match in '90 minutes' play.
2.2.94.2. If the selected team score in only one half or does not score at all, then all bets will be settled as losing bets.
2.2.94.3. If an own goal is scored, only the team credit with the goal will have it counted towards respective bet.
2.2.94.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.95. Away to Score in Both Halves
2.2.95.1. Predict if the Away team will score at least one goal in each half of the match in '90 minutes' play.
2.2.95.2. If the selected team score in only one half or does not score at all, then all bets will be settled as losing bets.
2.2.95.3. If an own goal is scored, only the team credit with the goal will have it counted towards respective bet.
2.2.95.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.96. Group - Top 2 Finishes
2.2.96.1. Betting to predict which two teams will reach top 2 group finish.
2.2.97. Team Stage of Elimination
2.2.97.1. Predict at which stage the stated team will be eliminated from the competition.
2.2.97.2. The following option is available:
- Group Stage = Predict stated team will be eliminated in Group Stage.
- Round of 16 = Predict stated team will be eliminated in Round of 16.
- Quarter Final = Predict stated team will be eliminated in Quarter Final.
- Semi Final = Predict stated team will be eliminated in Semi Final.
- Runner Up = Predict stated team will be Lost in the Final and become the Runner Up on the competition.
- Winner = Predict stated team will be Win in the Final and become the Winner on the competition.
2.2.98. Rock Bottom
2.2.98.1. Predict which team will finish bottom of the Group.
2.2.99. Nominate Finalists
2.2.99.1. Predict which teams will compete during the finals of the tournament.
2.2.100. To Reach Final
2.2.100.1. To Reach Final means betting to predict the selected team to reach the Finals of the tournament.
2.2.100.2. Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.
2.2.101. To Reach Semi Final
2.2.101.1. To Reach Semi Final means betting to predict the selected team to reach Semi Finals of the tournament.
2.2.101.2. Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.
2.2.102. To Reach Quarter Final
2.2.102.1. To Reach Quarter Final means betting to predict the selected team to reach Quarter Finals of the tournament.
2.2.102.2. Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.
2.2.103. Which Team from Group to Qualify
2.2.103.1. Predict which team will qualify and progress to the next round of stated competition.
2.2.103.2. Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.
2.2.104. Winning Group
2.2.104.1. Predict which team group will feature the winning team of the tournament.
2.2.105. Wining Continent
2.2.105.1. Winning Continent means betting to predict which continent will produce the winner of the tournament.
2.2.106. League - Team to Be Relegated
2.2.106.1. Predict which team will be relegated from the league.
2.2.106.2. This market will include both automatic relegation positions as well as relegation via any play off structure used for the specified league.
2.2.106.3. If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.
2.2.107. League - To Finish Bottom
2.2.107.1. Predict which team will finish bottom of the specific league over the course of the league season.
2.2.107.2. If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.
2.2.108. League - Team in Bottom Two Position
2.2.108.1. Predict which teams will be finished bottom two this season.
2.2.108.2. If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.
2.2.109. League - To Be Promoted
2.2.109.1. Predict which team to be promoted from the league.
2.2.109.2. This market will include both automatic promotion positions as well as promotion via any play off structure used for the specified league.
2.2.109.3. If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.
2.2.110. Winner and Top Scorer Double
2.2.110.1. Predict which team will win the competition and which players will score the most goals on the competition.
2.2.110.2. All bets apply to ’90 minutes’ of play and extra time according to the match officials, plus any stoppage time.
2.2.110.3. Goals scored in penalty shootout do not count.
2.2.110.4. If more than one player is tied for top goals scorers, dead heat rules apply.
2.2.111. League - Tricast
2.2.111.1. League - Tricast means betting to predict the first, second and third team and specify in order in the end of the league.
2.2.111.2. Example: Manchester City/Manchester United/Chelsea must win in specific order at the end of the league.
2.2.111.3. The final league table as displayed by the respective league officials is the settlement result.
2.2.112. League - Team to Go Unbeaten
2.2.112.1. Team must complete the league without losing any game.
2.2.113. To Win Title
2.2.113.1. Predict which team will win the title at the end of the tournament.
2.2.114. Which Team/Player Will Advance Farthest in The Tournament
2.2.114.1. Which Team/Player Will Advance Farthest in The Tournament means betting to predict which selected team/Player will advance farthest in the tournament.
2.2.114.2. Two teams/Player will be paired for betting selection, teams/Players belonging to different groups may be paired for betting selection as well.
2.2.114.3. If the two teams/Player paired for betting selection qualify to the next stage, all bets for both teams/Players will be carried over to the succeeding stage.
2.2.114.4. Bets will be considered as draw if the two teams/Players will be eliminated in the same stage.
2.2.115. (Fast Markets) Next 1/5 Minutes markets
2.2.115.1. The Customer shall predict from one of the stated outcomes to occur during a given period. If none of the stated outcomes should happen or the Customer failed to predict the correct outcome within the given period, all bets will be settled as losing bets.
2.2.115.2. Bets will be settled using the time of the event provided to the Company by its data provider. The Company shall have the sole and absolute discretion with regard to the selection or appointment of the data provider. Additional and injury times shall not count.
2.2.115.3. Goal Selection - A Goal shall be deemed made using the time of the event provided to the Company by its data provider regardless of what is shown in the video replay. Own goals shall be counted for the settlement for this market.
2.2.115.4. Free-kick Selection - A Free-Kick shall be deemed given using the time of the event provided to the Company by its data provider and not when the Free-Kick was actually taken.
2.2.115.4.1. An awarded Free Kick but untaken do not count.
2.2.115.5. Corner Selection - A Corner shall be deemed given using the time of the event provided to the Company by its data provider and not when the Corner was actually taken.
2.2.115.5.1. An awarded Corner but untaken do not count.
2.2.115.6. Goal Kick Selection - A Goal Kick shall be deemed given using the time of the event provided to the Company by its data provider and not when the Goal Kick was actually taken. A kick out from the hands of the goalkeeper or a free kick by the goalkeeper shall not be deemed as a Goal Kick.
2.2.115.6.1 An awarded Goal Kick but untaken do not count.
2.2.115.7. Throw In Selection - A Throw In shall be deemed given using the time of the event provided to the Company by its data provider and not when the Throw In was actually taken.
2.2.115.7.1. An awarded Throw In but untaken do not count.
2.2.115.8. Penalty Selection - A Penalty shall be deemed given using the time of the event provided to the Company by its data provider and not when the Penalty was actually taken.
2.2.115.8.1. An awarded Penalty but untaken do not count.
2.2.115.9. Booking Selection - A Booking shall be deemed given using the time of the event provided to the Company by its data provider. For this selection, only cards that were shown to the player on the playing field count.
2.2.115.10. None Selection - None means that none of the following events have taken place during a given period, to wit, Goal, Free-kick, Corner, Goal Kick, Throw In, Penalty and Booking.
2.2.115.11. If the match is abandoned or the specified period is not completed, all bets shall be considered void unless a winning selection has already occurred and established prior to the abandonment or stoppage. Bets in which the time of the bet period was completed will be settled and not declared void.
2.2.115.12. Any and all disallowed or cancelled goals, free-kicks, corner, goal kick, throw-in, penalty and bookings shall not count.
2.2.115.13. Water Break Session. All bets in which the time of the bet period falls in Water Break session shall be “Refunded” unless a winning selection has already occurred and established prior to the start of Water Break Session.
2.2.116. Odd Even/Total Goals
2.2.116.1. Odd Even/Total Goals means betting to both predict:
(A) Whether a match will result in Odd or Even; and
(B) Whether the total number of goals in the final result of an event will be Over or Under.
2.2.117. Double Chance/Total Goals
2.2.117.1. Double Chance/Total Goals means betting to both predict:
(A) Whether a match will result in Home or Draw, Draw or Away, Home or Away; and
(B) Whether the total number of goals in the final result of an event will be Over or Under.
2.2.118. Double Chance/First Team to Score
2.2.118.1. Double Chance/First Team to Score means betting to both predict:
(A) Whether a match will result in Home or Draw, Draw or Away, Home or Away; and
(B) Whether the Home or Away Team will be the First Team to Score.
2.2.119. Both Team to Score/Double Chance
2.2.119.1. Both Team to score/Double chance means betting to both predict:
(A) Whether a match will result in both teams scoring; and
(B) Whether a match will result in Home or Draw, Draw or Away, Home or Away.
2.2.120. Which team Will Win by 5+ Goals
2.2.120.1. Which Team Will Win by 5+ Goals means the selected team must win by a margin of five (5) goals or more.
Example:
Result for Home - 5:1, 6:2 and etc (Lose) / 5:0, 6:0, 6:1 and etc (Win).
Result for Away - 1:5, 2:6 and etc (Lose) / 0:5, 0:6, 1:6 and etc (Win).
2.2.121. Highest Scoring Half (2 Way)
2.2.121.1. Higher Scoring Half (2 Way) means betting to predict which half of the match will have the greater number of total goals. If the final result at the end of regular time of both halves are Draw, all bets will be refund.
2.2.121.2. The following options are available:
2.2.122. Asian 1x2 & 1st Half Asian 1x2
2.2.122.1. By betting on Asian 1X2, the member has waged on any one of the three possible outcomes for an event, which excludes its latest score. 1 refers to the first team (usually Home team), X refers to the game resulting in a draw or tie, and 2 refers to the second team (usually Away team).
2.2.122.2. By betting on 1st Half Asian 1X2, the member has waged on any one of the three possible outcomes for the first half of an event, which excludes its latest score. 1 refers to the first team (usually Home team), X refers to the game resulting in a draw or tie, and 2 refers to the second team (usually Away team).
Example: Current Score: 0-1
Betting on:
Home (1) - Home win If Home win or match ends in a Draw
Away (2) - Away win If Away win by 2 goals or more
Draw (X) - Draw win If Away win by exactly 1 goal
Example: Current Score: 1-0
Betting on:
Home (1) - Home win If Home win by 2 goals or more
Away (2) - Away win If Away win or match ends in a Draw
Draw (X) - Draw win If Home win by exactly 1 goal
2.2.123. Player Goals
2.2.123.1. Participants must be in the starting 11 lineup of the match for bets to stand.
2.2.123.2. Markets only apply to the match the participants are competing in, on the indicated date
2.2.123.3. Own Goal not counted.
2.2.124. Which Team will win all their Group Stage Games
2.2.124.1. Means betting to predict which team will win all of its matches in the group stage.
2.2.124.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.125. Which Team will lose all their Group Stage Games
2.2.125.1. Means betting to predict which team will lose all of its matches in the group stage.
2.2.125.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.126. Which Team will win all their matches in the competition (Regular Time only)
2.2.126.1. Means betting to predict which team will win all of its matches in the tournament during the regular time.
2.2.126.2. For this bet type, the final result at the end of regular time will be considered the outcome of the match. Any goal scored on extra-time and in penalty shootout will not count or change the outcome.
2.2.126.3. If the result of the match at the end of regular time is draw or tie, the bet loses.
2.2.126.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.127. New World Cup Winner
2.2.127.1. Means betting to predict whether the winner of the FIFA World Cup will be a new winner. “New winner” for this purpose means any team winning the FIFA World Cup other than the defending champion.
2.2.128. VAR (Video Assistant Referee)
2.2.128.1. The video assistant referee (VAR) is a football technology in which assistant referee help reviews decisions made by the head referee with the use of video footage and a headset for communication.
2.2.128.2. For the total number of VAR used during a match, the data provided by the company will be used as the final result. The company have the absolute right to decide whether to use a particular data provider to release the final results.
2.2.128.3. If a match is abandoned after a VAR has been awarded then all bets are still valid.
2.2.128.4. If a match is abandoned before a VAR has been awarded then all bets are void.
2.2.129. VAR (Video Assistant Referee) Over/Under, 1st Half VAR Over/Under, & 2nd Half VAR Over/Under
2.2.129.1. VAR Over/Under means betting on the total number of VAR that will be used during a match. If the total number of VAR that is used in a match is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.129.2. 1st Half VAR Over/Under means betting on the total number of VAR that will be used during the 1st Half of a match. If the total number of VAR that is used during the 1st Half of a match is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.129.3. 2nd Half VAR Over/Under means betting on the total number of VAR that will be used during the 2nd Half of a match. If the total number of VAR that is used during the 2nd Half of a match is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.129.4. When determining the total number of VAR used during a match where the referee or assistant referee uses instant video playback techniques and headsets communication, the VAR will only be counted as one regardless of any changes in the decision.
2.2.129.5. For the total number of VAR used during a match, the data provided by the company will be used as the final result. The company have the absolute right to decide whether to use a particular data provider to release the final results.
2.2.129.6. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.130. Total Corner & Total Goal
2.2.130.1. Total Corner & Total Goal means betting to predict the total number of corners and total goals taken by the home teams versus the total number of corners and total goals taken by the away teams for matches in a specific match.
2.2.130.2. An awarded corner but untaken do not count.
2.2.130.3. Handicap & 1st Half Handicap
2.2.130.3.1. Handicap means betting on which team will take the most corners and goals during a match inclusive of any handicaps.
2.2.130.3.2. 1st Half Handicap means betting on which team will take the most corners and goals during the first half of a match inclusive of any handicaps.
2.2.130.3.3. 1st Half Handicap bets will be void if the match is abandoned during the first half of the match. 1st Half Handicap bets will remain valid if the match is abandoned during the second half of the match.
2.2.130.4. Over/Under & 1st Half Over/Under
2.2.130.4.1. Over/Under means betting on the total number of corners and goals taken by both teams during a match.
2.2.130.4.2. 1st Half Over/Under means betting on the total number of corners and goals taken by both team during the first half of a match.
2.2.130.4.3. If the total corners and goals is more than the OU line then the winning result is Over; if the total corners and goals is less than the OU line then the winning result is Under.
2.2.130.5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.131. SABA Time Machine Over/Under
2.2.131.1 SABA Time Machine Over/Under means betting to predict the total number of goals during the selected period. If the total within the selected period is more than the Over/Under pre-designated line, then the winning result is Over; if the total is less than the Over/Under pre-designated line, then the winning result is Under.
2.2.131.2 Live betting time will only be offered until 81 minutes of regular time.
2.2.131.3 Bets will be settled using the time of the event provided to the Company by its data provider and will be settled immediately once they are determined even before the end of fulltime.
2.2.131.4 The Company shall have the sole and absolute discretion with regard to the selection or appointment of the data provider.
2.2.131.5 In cases where there is a conflict between official results supplied by data provider, all markets result will be determined in accordance with our general betting rules and regulations (1.5. Results).